3d-bat
three-mesh-bvh
Our great sponsors
3d-bat | three-mesh-bvh | |
---|---|---|
1 | 5 | |
575 | 2,255 | |
- | - | |
5.2 | 9.5 | |
about 2 months ago | 7 days ago | |
TypeScript | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3d-bat
-
how to label 3d object for segmentation task ?
Take a look at 3d-bat (https://github.com/walzimmer/3d-bat) or segments.ai
three-mesh-bvh
-
Procedural CAD Modelling tools for WebGL
the default one ( with the sop/boolean node ) uses https://github.com/gkjohnson/three-mesh-bvh, which is very stable already.
-
Checking a mesh is inside another mesh
Have you tried using https://github.com/gkjohnson/three-mesh-bvh ? That may give you some easier collision detection tools.
-
Super Soldier Battle Game - Three.js - AWS Serverless
The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
-
FPS-style controls with a large GLB model loaded
There is a different raycast method, not too hard to implement and that probably will run a lot better https://github.com/gkjohnson/three-mesh-bvh
-
Raycaster is lagging/superslow on mouse move event
or trying https://github.com/gkjohnson/three-mesh-bvh
What are some alternatives?
WebResearcherJS-extension - WebResearcherJS is a Firefox web extension which allows users to annotate webpages on the internet.
drei - 🥉 useful helpers for react-three-fiber
jeelizFaceFilter - Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
labelbox-custom-labeling-apps - Explore example custom labeling apps built with Labelbox SDK
3DTilesRendererJS - Renderer for 3D Tiles in Javascript using three.js
Library-Detector-for-Chrome - 🔍 Extension that detects which JavaScript libraries are running on a page
three-typescript-webpack-starter - A starter project for using Three.js, TypeScript, SCSS and Webpack.
screenity - The free and privacy-friendly screen recorder with no limits 🎥
three.js - JavaScript 3D Library.
npm-run-all - A CLI tool to run multiple npm-scripts in parallel or sequential.
THREE-CSGMesh - Conversion of a CSG library for use with modern THREE.js